A NAND2Tetris-style path through robotics: from materials → actuators → motion → behavior → learning → human meaning.
This course is structured as five parts inspired by “elements” and a full-stack robotics build path. Each part contains two lectures with expandable units and project overviews.
(Work in progress) Unit content is placeholder for now: ⚙️ In Progress.
Start at Earth and climb toward Void: from grounded engineering reality to human questions of meaning.
Motors, torque, heat, gearing, sensing, drivers, and digital twins — the unit cell of embodiment.
Open Part I →Humanoid morphology, URDF/CAD, IK, trajectories, stability, and compliant control.
Open Part II →Skills, manipulation, behavior composition, planning, and robust recovery.
Open Part III →Imitation + RL, sim2real, diffusion policies, and VLA instruction-following.
Open Part IV →Meaning, ethics, labor, safety, openness, and final integration into a cohesive humanoid system.
Open Part V →Lectures: 1–2 · Projects: 1–2 · Total: ≈4 hrs
“The engineer’s first problem in any design situation is to discover what the problem really is.”
Lectures: 3–4 · Projects: 3–4 · Total: ≈4 hrs
“Be formless, shapeless—like water.”
Lectures: 5–6 · Projects: 5–6 · Total: ≈4 hrs
“Behavior is always directed toward something.”
Lectures: 7–8 · Projects: 7–8 · Total: ≈4 hrs
“We can only see a short distance ahead, but we can see plenty there that needs to be done.”
Lectures: 9–10 · Projects: 9–10 · Total: ≈4 hrs
“The question of whether machines can think is about as relevant as whether submarines can swim.”